How to Drag Race Page

If you've never been to a track, or maybe just a beginner and you do not have a clear understanding about about the different programs at the track such as bracket racing, I'll try to help out a bit. Consider this "Bracket Racing 101" or "Bracket Racing for Dummies". But first I think a brief primer on the basics of drag racing should be lightly covered.

SAFETY

The first thing I would like to start with is Safety, most of this is fairly logical, but it should be gone over at least once anyway.

You should have an SN 95+ helmet

You should insure that your vehicle does not leak any fluids such as oil or antifreeze. Not good for anyone.

Your coolant overflow system should be in operating condition.

Your Battery should be well strapped in.

You should always observe and obey the posted pit speed limits.

If during hard acceleration you begin to severely loose traction, get out of the throttle. 90% of accidents actually on the track occur due to a driver staying in the throttle too long. When the tail end gets a bit sideways, the driver will finally let off the throttle, then the tires grab, then the driver oversteers the vehicle in a corrective reflex, thus the vehicle introduces itself to the opposite wall. This should never happen with a street car. At our power level it amazes me that anyone could find the wall in a straightaway race... but it happens. Better to have a wasted pass versus a wasted Vette !!!

PASSING TECH

Tech is fairly easy if you know what to expect before you go to the track. Its very rare for a late model Corvette to be denied the opportunity to race, but on occasion it could happen if you go un-prepared... therefore follow the brief rules I have listed below, and you should have a Fun Day Racing !!

Rules for cars that run et's 12.00 and slower

Make sure your battery is strapped in well.

Make sure your coolant overflow is in operational condition.

Make sure your tires are within reasonable condition.

Make sure you have a SN95 rated Helmet

Shorts and tank tops are not allowed while you race, therefore at the very least bring a short or long sleeved shirt and long pants with you.

If you are running aftermarket wheels, make sure your studs comes out at a distant that is at least equal to the diameter of the stud below the rim of the stud. (Make sure you utilize an open ended lugnut if you are running a slick tire.)

Make sure none of your studs or lugnuts are broken.

If you have a convertible, you must have a 5 point rollbar installed if you run 13.99 or quicker. See the 11.99 and quicker section for details on the rollbar.

Make sure your seatbelt is fully functional.

NO LEAKS, such as oil or antifreeze.

Make sure your shifter has the ability to lock-out the ignition if in gear.

If you have hubcaps... remove them.

Commons sense goes a long way... for example, do not show up at tech with a windshield that is basically shattered, or a front spoiler that is dragging on the ground... you get the idea.

If you are running Nitrous Oxide, refer to your NHRA Rulebook for all of your installation and safety rules.

Some tracks have a noise limit (Typically in the 100decibel area), therefore cap up your exhaust if necessary.(I recommend you call your track for details on this limit)

Rules for cars that run et's 11.99-11.00

All of the above

Fire Jacket - SFI spec 3.2A/1 (Should be clearly labeled on the jacket)

5 point 3" Driver Restraint System. Must be labeled SFI spec 16.1 System must also have manufacture date shown. The restraint system must be updated every 2 years.

5 Point Rollbar. All roll bars must be within 6" of the rear, or side, of the driver's head, extend in height at least 3" above the driver's helmet with driver in the normal driving position, and be at least as wide as the drivers shoulders or within 1" of the drivers door. The Sidebar must be including on the driver's side and must pass the driver at a point midway between the shoulder and elbow. Rollbar must be attached to the frame on OEM cars. All materials must be 1.75" OD x .118" thickness with Mild Steel. or .083" thickness for Chrome Moly. (I do not have all of the details listed here. I highly recommend that your acquire a NHRA 2001 rulebook for more detailed specifics.)

For cars that run 10.99 or quicker please refer to your NHRA Rulebook.

I probably have not listed all of the rules above, but it should be a good starting point for most of you. But most importantly, and especially for the racers who plan on running your racecar 11.99 or quicker, I highly recommend you acquire a NHRA 2001 Rulebook. If you become a NHRA member, you will receive the new annual rulebook automatically every year as an added benefit.

One last note on passing tech, be prepared, get your hood open and your drivers license available, and have a good attitude. Minor infractions are sometimes overlooked if you present yourself in a respectful manor.
Going down the strip

Depending on the particular venue of your racetrack on race day, you will either be called over the PA system for your class of racing to the staging lanes or if you are racing during a Test n Tune night... you may just be able to hop into the staging lanes whenever you feel the need to make a pass. (Some tracks actually broadcast on a local radio frequency as well)

Once you do get in the staging lanes, as a courtesy to all of the racers behind you, always stay in or near your race vehicle, and move up in the staging lanes as appropriate.

When it finally becomes your turn to race, typically you will end up racing whoever randomly was next to you... I recommend you ignore them altogether and concentrate on what you are trying to do.


Always look at the track officials or starters for instruction, if the previous race had no problems they will simply wave you up. If you are running either Drag Radials or Slicks I recommend you do the following for tire heat-up:

Back into the water (This is not always allowed due to time restraints, some tracks actually make you pull through the water thus getting your front tires wet as well.) Pulling around the water and backing into the water takes more time, but you are not tracking water up to the starting line.


Regardless of what the track is allowing on that day, what works best for me is to get the rear tires wet, then pullout of the water. Now you are on dry pavement with your rear tires wet. If you have an automatic put your car into second gear, and power brake your tires through 1st gear and up to the top of second gear, wait for about 3 seconds, and slowly release the brakes, you should start to hear your tires chirping on the pavement after about 10-15 feet, at this point, let off the gas and slowly brake to a stop short of the lights. The chirping sounds simply means that your tires are hot and sticky right now, thus anymore tire burn out is detrimental at best. I do not do dry hops, I believe it simply wears the top layer of tire which is now hot and ready to take off.

Note: In my opinion, if you are running Nitto drag radials you should keep the tires heated for a full 5 seconds for proper heat-up.

If you are running street radials, I recommend you pull completely around the water and simply power brake your tires in first gear for a second or two to dust them off, at most tracks your tires will pick-up quite a bit of dust and small particles. Though it is never severe with the harder street radials, it can help slightly improve your 60 foot et. (Note:... Never do your tire heat-up burnout past the staging lights, this is frowned upon by most tracks for any car not running in the 9's or quicker.

You now need to inch up to the staging lights. You will notice that the staging light has 2 sets of small twin bulbs on top. then below that they have 3 larger yellow lights vertical, followed by a single big green light. You also see a red light on the side of the tree or below the green.


Your staging goal is to simply light the 2 pairs of smaller twin yellow bulbs. You do this by inching up and hitting the top yellow bulb pair and immediately stop. You are now half staged, but you still have to inch up to set the next pair of small yellow bulbs. Typically the beam distance is exactly 6 inches from the other, so very slowly inch up and just barely set these lights off, and then stop completely. You are now staged and ready to race.... The Starter will wait until both cars are staged, then typically within a few seconds he will start the tree. The top single big yellow bulb will light, followed by the second from top, followed by the bottom yellow light, and then the green light will come on. I recommend you floor it as soon as the bottom large yellow light comes on, thus your reaction time should be fairly reasonable. However, at the time you floor it will vary from car to car, but I will discuss this in more detail later in this section.

At this point you are racing down the track, I recommend you shift your car at the rpm where your HP peak is made, thus your transmission will actually shift a moment or two later, therefore your end result shiftpoint is approximately 300-400 rpm over your peak HP rpm. This will typically give you your best potential et... however, once again this can vary depending on your motor.


The race is for 1320 feet, make sure you keep your throttle buried all the way through the end lights. Typically the track has two sets of lines across the track at the finish line. You want to make sure you accelerate completely through the backline, which represents the end of the 1/4 mile. (The front lines are typically 30-60 feet in front of the finish line, and represent the 1/4 mile MPH timer locations. (2 timers are used, thus the your 1/4 mile mph is calculated based upon how much time it took you to travel through the 2 timers.)

Therefore, once you have accelerated through the 1/4 mile, you can now back out of your throttle and gently come to a stop. I would not brake hard, there is no reason too, the deceleration distance has typically been designed to give enough distance for cars with twice the weight and half the brakes of a corvette, therefore typically you should be stopped long before the turn off road.

The turnoff road will be located anywhere from an 1/8th mile to 1/4 mile beyond the traps, most tracks that I have been at have a single turn-off road exiting to the left, but a few have it to the right. Upon braking for safety concerns, pay attention to the other driver. If you are on the opposite side of the track as the turn off road, make sure you do not turn in front of them to exit... remember Corvettes have excellent brakes, most cars do not, especially the old muscle years. If your opponent finished the race way ahead of you, you may want to pull behind him to show him your intent. Regardless, common sense always prevails... just be aware and logical.

Upon hopping on the turn off road you will typically be doing a U-Turn to head back to the pits, typically half way back somewhere is a ticket booth, simply pull up and grab your ticket from the attendant in a drive-up type method. Don't spend an hour reading over your ticket at the booth, move on and back to the pits where you can study your ticket a little closer. ( Everybody spends a second or two looking at the final et I guess.)

Your ET slip will typically have the following type of information.

Left lane Right
car# M773 M505
RT .502 .660
60foot time 1.703 2.150
330 foot time 5.027 5.855
1/8th et 7.821 8.875
1/8th mph 87.77 82.95
1000 foot et 10.233 11.433
1/4 et 12.260 13.595
1/4 mph 110.72 103.95
Left 1st 1.486


In this example you are in the left lane, and you will see the reaction time of .502... this is near perfect (thank you), meaning the driver (me) was only 2 thousands of a second from a perfect light. The lights in southern california are all based on a .500 tree, thus a .500 reaction time is perfect a .499 or less light is a redlight, meaning you went a touch to soon. .502's unfortunately are pretty rare, but when you do get one, savor it.

The reaction time is not part of your et... many new racers think that the reaction time is adding time to their total et... actually your et is started when you broke the beams after your reaction time was accrued. Reaction time importance becomes more important if you are grudge racing a buddy or even more importantly in bracket racing competition. I will discuss the reaction time in more detail later in this section.

The times and mph are pretty self explanatory. They are the actual times and mph you were at as you crossed the beams at each distance. Special emphasis should always be put on your 60 foot time, simply because barring any major modifications that add mph and HP, this is where you will improve your et's. As kind of a rough estimate, typically for ever tenth you knock off your 60 foot time, you will knock off another 1/2 tenth going down the track due to inertia, thus your total reduced et would be .15 improvement on a .10 60 foot improvement. This is rough and varies from car to car, but you get the general idea. As an example, our opponent in the example ran a 2.150 60 foot time, based upon his 13.59 et and mph of almost 104, I would venture to say his car easily had the potential for a 1.95 et even with the stock torque converter, thus as a guestimate, I believe he could have ran approximately a 13.30 or about a 3 tenths gain over his 13.59 (2 tenths plus roughly 1 tenth inertia push)

The 1.486 at the bottom of the timeslip indicates you won the race by a total of 1.486 seconds.... this time does however include the reaction time. Simply put... because the race was on when the lights turned green and our lane had a .158 reaction time advantage plus the actual et advantage equaling 1.486 seconds total, or in other words roughly 14 car lengths based upon the principle that .1 second equals 1 car length. (This is probably off a bit, but not real far off... I believe mathematically you are traveling 16.1 feet per tenth of a second at 110 mph.)


Well you just had a successful race, some people become addicted after this 1st pass, others become a little frigid to racing after the 1st pass.... guess which category I fell into.


The only thing I can think of to add to this most basic drag race...always think safety, watch the track officials at all times for instructions. Do not have Radar Love turned up on your stereo full blast at the line, you should have your stereo turned off in case of further instruction. Also you should have your windows up before doing your tire warmup, your seat belt on and helmet on and strapped up.

If upon acceleration your car makes a strange noise of any sort, or you suspect mechanical problems even in the slightest degree, gently brake to a speed you can easily turn to the side of the track against the wall and stop. This is for safety purposes obviously, but also another very simple reason... If you for example blew a radiator hose you do not want to spread coolant all the way down the track and out through the turn-off road, this will simply mean the track will be shut down for quite a while as the track officials clean your 2000 foot mess. You might get a few dirty looks from the officials, racers and spectators as well. Its a lot easier to clean 100 foot coolant mess than the 2000 foot mess, and it makes for happier track officials too. (They're lazy just like us.... or at least me)
BRACKET RACING

This section is going to cover what is Bracket Racing and due to memory restrictions, only a few basics of strategy. I am personally not some World Beater at Bracket Racing, I've won a little and lost a lot, however I always enjoy the friendly competition and have studied the sport a little bit, thus maybe I can help out somebody with the following information.


Bracket Racing is simply put... Handicapped Racing.... it means regardless of how much faster or slower your competitor is compared to you, based upon your dial-in time (The time you think you are going to run without going quicker than this posted time) you are going to be handicapped to your competitor.

In other words not unlike your local betting line on a football game, if you were betting on the Rams against the Raiders last year(1999), you more than likely had to give away 8 points or so, thus the Raiders in essence had an 8 point lead before kick off, bracket racing kind of works in the same way to help even up the odds a bit.

In other words if you took your trial or test passes and you ran 12.30 every pass... then when it is time for eliminations, you may select to write 12.30 on your front and rear windows in a visible fashion so the track officials can see it. This is your projected et without going quicker than this time. If you ran a 12.29, you would break out, thus you would lose the race on a disqualification.

If your competitor dialed in a 13.30, then his tree is going to start exactly 1 second before yours.... so you gotta catch him and pass him before the end of the 1/4 without running quicker than 12.30, and he wants to run 13.30 or slower but yet stay ahead of you at the end of the track.

Example: Left lane Right lane
car# 10 11
dial in: 12.30 13.30
RT .550 .600
60foot 1.700 2.000
330 foot 5.050 5.750
1/8th 7.850 8.600
1/8th mph 88.00 83.00
1000 ft et 10.300 11.200
1/4 et 12.320 13.310
1/4 mph 111.00 105.00
Win Left Lane: .040


In this situation, you would have found that neither one of you redlighted and that you passed him at the very end of the track and probably put about a solid fender on him going through the traps. Neither one of you broke out, therefore because neither redlighted either, there is no disqualification to either racer, thus, whoever crossed the finish line first won the race. You beat him, even though he ran closer to his dial-in time than you, you had a better reaction time which over compensated for you being off 2 hundredths off your dial in time versus your competitor only being off 1 hundredths off their dial time.


In other words, I like to think of things in terms of packages. You brought a .070 second package to the table which would be very competitive in any non-electronic bracket class. Your package is simply the total amount of error... in this case it was .050 reaction time error and .02 dial-in time error = .070 seconds total error.


Your competitor had .1 reaction time error and .01 dial-in error, thus his total package was .110 error, which also isn't bad, but not likely to win you every round either.


I believe to be competitive in each round you need a total package of .1 or less... anything more and you are going to have problems in any given round. If you are serious about bracket racing, you might want to consider creating a racers log and charting your progress in keeping your total package on an average below .1.... not just in competition, but in time only practice rounds. Write down a time to yourself and then try to hit a good light and chart it. .1 package rounds by no means guarantee you a win, I've hit .520 lights and ran my dial to a hundredths before and still lost, but it will mean that you are a competitor that cannot be taken lightly.


Things you should probably work on to build yourself a respectable package:

Motor Consistency is of course extremely important in a bracket race, if your motor runs a 12.30 one pass and the very next pass you run a 12.60..... and you don't know why.... you are in trouble !! Make sure your ignition system is in good working order as well as your fuel delivery system. They can be the first culprits in inconsistency.

Of course tires are extremely important, if you have a car that runs in the 14's or quicker your racecar is capable of spinning at anytime with street radials. At the very least you need BFG or Nitto Drag Radials. In some classes at events they require that you not only run a DOT approved tire, but also a radial, so those 2 tires become your only 2 choices. I personally prefer the BFG tire over the Nitto, simply because they are a little stickier and more consistent than the Nitto's.... however to the Nitto's behalf, they last twice as long as the BFG's. However, if the class requirement is only running a DOT tire regardless if it is a radial or not, then the DOT approved Mickey Thompson ET Streets would probably be my pick. (In fact they are now)They are stickier than both of the drag radials, and in addition, they are a wrinkle wall that has flex, therefore, they seem to recover much quicker when you do have spin as opposed to the BFG or Nitto which typically stay in a full spin much longer.

Once you have a motor and chassis that reliably stick to the pavement and get you down the track, then the next main consistency dial-in concern is the weather. Changes in the weather will change your et's without a doubt. I would venture to say if you ran 1 day at 60 degrees with a barometric pressure of 30.2 and the next day you ran in 100 degree weather with a barometric pressure of 29.60 on the same track, the difference in et could be a staggering 1/2 second difference. Believe it or not we can actually have weather that almost duplicates that at Pomona.... I have seen it so cool and overcast in the morning when we first start racing that you have to wear a jacket, and by midafternoon, its so hot and sticky you don't have enough clothes to take off.

Point is, you have to get to know your car, I personally believe carb cars have more of an influx of times with the weather than the computer controlled late model fuel injected cars... simply because our ecm's work dynamically with our motors. However, it does effect our cars, maybe just not as dramatic. I do not have any clear cut answers to anybody for the amount they should adjust per 10 degrees or point of barometric pressure, you simply just have to get to know your car, every motor reacts differently to this variable. Considering you will typically receive between 2-4 trial passes before eliminations start in a bracket race... I recommend you put them to good use. Chart the outside temperature, perhaps get a barometer report before going to the track as well. Some tracks actually show the temp and barometric pressure on the et slips, however at Pomona and Carlsbad they do not. If you have an airport close by as many race tracks do, most airports have an automated weather report that includes the station barometer that you could call periodically during your day of racing. Through Summit you can purchase a host of doohickies that help out such as a weather station, in addition they offer computer calculators that will help you calculate how much time to add or subtract to your projected dial-in et. I have not personally tried these devices as of yet, thus it would be un-fair of me to comment on them. I do know that many people swear by them. If anybody has something good or bad to say about them, feel free to drop me a comment and let me know how they worked out for you.


Another variable that will effect your dial in time is Motor temperature, once again this is something that will vary from car to car so it is impossible for me give you a clear cut # to adjust based upon the temperature of your car. But it is universally known that a cool motor makes more power.

If my motor is around 190 versus 160, I personally will add around 2-4 hundredths of a second to my dial-in depending on other variables. With your car this # could be greater or nothing at all. You want to try and race your motor at the same temperature always, but this is next to impossible, especially if you are winning in brackets, thus you get to a point near the finals that you are almost hot lapping your motor. So practice and observation are what will win races with this minor adjustment.

Another area to improve your total package is of course the much discussed "Reaction Time". Reaction time is defined as the amount of time you reacted to the lights and got your race car to trip the et start beam. In other words, your brain can wait until the green appears, and tell your foot to floor it at the exact moment that the green light appears, but their is a delay from the brain to the foot, and of course the car was told to move, but the motor doesn't know it yet, and finally the wheels are told to move, and then they have to move approximately 12" or less to break the et starting beam (12" or less depends on how deep your stage was) All this simply means, is that if you wait until the green before you floor it, you have more than likely already lost the race. Most cars within the 11-14 second et range your brain needs to tell your foot to floor it at the moment the last yellow lights. Of course once again as in all things this is a variable, that changes from car to car, depending on how deep you stage, how quick your foot is, how good your traction is, and how quick your car is. A low 11 second car may need to wait until the middle of the last yellow light, where a 14 second car may need to hit as the second yellow light shuts off. There is only one way that I know off to hit good lights.... Practice with composure!! You will find out where your car best performs and go from there on trying to hit consistently tight lights.

A few tips, never pay attention to your competitor at the staging light in competition, I recommend you always know what the dial-in time is of your competitor for the simple reason you won't be mentally startled when he jumps 2 seconds before you, or doesn't go when you go, but do not constantly check out the condition of his lights, just focus on yours. When the lights go down, your eyes should go in a rhythm as well with the lights. However, once you get going, by all means pay attention to your competitor. Try to repeat your preoperation the same method, time after time, however do not get caught in a rut where you feel you must always stage first or last... just be ready the second you are staged for the simple reason your competitor may already be staged. While it doesn't happen very often anymore, occasionally you will have a competitor who will try to take you out of your ritual, typically by taking his merry ol time staging, thus you get antsy, and are always taking your focus of your lights, and become more concerned with what your competitor is up to. Never get caught up in this, simply relax your body, and keep your eyes and mind focused on your lights.

Most racers prefer to get their converter off idle, thus they power brake the motor just a little, you do not want to change this ritual if it what you are used to, and you simply never want to get in the habit of somebody who stages their converter up to the rpm where the brakes can no longer hold the car. You have too much margin of error doing this, even a little foot tingle can accidently kick the car forward through the starting et beams before the lights have even started, thus you lose. In other words, start your mild power brake the second you get staged, and never get in the habit of staging at 3000 rpm with a 3000 rpm or less torque converter... Even the best brakes are not going to hold the car. I personally stage at approximately 1200-1400 rpm, I am just simply getting the motor off idle, which typically provides cleaner more consistent launches in my opinion. (I have a 3000 rpm torque converter) Even on a good running motor, flooring your car from off idle will occasionally cause a very slight stumble... that of course can greatly effect both your et and reaction time.

The last thing I have to say about reaction time is that I highly recommend you practice staying off the redlight. You will not win the race if you redlight !!! I tell myself before every race that if my competitor is going to beat me, he is going to have to earn it, I'm not going to hand it to him. If you do not redlight, you will find yourself going that occasional extra round even if your package is pretty poor. I have not conducted a study, but I would venture to guess that approximately 20% of the time a bracket racer redlights. Therefore, it becomes simple logic, that if you stay off the redlight, your win percentage has the opportunity to increase by up to 20 percent.

Whenever I hit a .500-.520 light I consider it a mistake on my part simply because I am cutting it too close to the red side. (I don't mind these mistakes too much though) If I hit a .520-.560 I am on my lights that day... not too close to the red side... but a safe competitive number.

One other staging consideration is the rollout, or in other words how deep you go into the lights. Some people like to deep stage, this is where they actually stage so deep into the lights, they are taking the top bulb off, or in other words the tires are right against the start beam. Thus they base their launch off the last yellow disappearing. This is not good for et's, but if that is what the racer is used too... then he should stay with it. Staging as light as possible is my method, I simply light the top bulb, and then bring my converter up to where I want it, and then gently release a little bit of the brake pressure to slowly inch forward and barely light the second bulbs. This typically gives me around a 10" rollout, and typically better et's too, however, in bracket racing this doesn't matter as much, its more about what you are used too. If you accidently stage very deeply, the first thing you'll notice is that your reaction time will be considerably quicker... to the point that you may even redlight. (One other note, if Deep staging is your choice, you must right the word "Deep" on your windows above or below your dial-in time so that the starter will see your intent of taking the top bulb off. Therefore, he will not pre-maturely start the tree before you are staged.)

So after all of the talk above, you have come to the conclusion it doesn't matter how fast your Vette is in bracket racing, because its handicapped, and you have an equal chance of winning... well not exactly.

We've all been to Vegas or Atlantic City and played blackjack before, the dealer has a distinct advantage... that advantage is that you, the player have an opportunity to break out first, thus losing the game before the dealer has even looked at their cards. Thus the same goes true for bracket racing, if you are the faster car, your competitor's lights start first, and they have the first opportunity to redlight.... if they redlight, before your lights have even started... too bad.... you win. Once they redlight the race in effect is over, even if you redlight too, as long as you didn't break the et starting beam before they did you win. The first to disqualify loses, and the faster car never has the opportunity to redlight first. Thus, having one of the quicker cars in your class is desirable. In addition, there is another definitive advantage in my opinion, and that is that the race is in front of you.... after they have launched, you know how far they are ahead of you the whole race... they are right in front of you, where your competitor has to keep his eyes on the road in front of him with only occasional glances back to gauge where you are. What this means is that it is easier for the faster car to make adjustments right before the traps. You can better gauge if you are indeed going to catch him or not, and if you need to get off the throttle right before the traps, because you are safely passing them, and you want to knock some et off to eliminate the danger of breaking out of your dialed in time.

In addition, the faster car will in many cases sandbag away a tenth or two ..... what this means is if the faster car knows his car will run 12.00 flat, but he dials a 12.20, he pretty much knows that no matter what he is going to catch his competitor before the traps, but he risks the danger of breaking out because his racecar can run much quicker than the dial-in, so what they do is catch the sandbagged victim and then fender race them the last 300 feet of the race. Fender racing is simply catching your slower competitor early and feathering your throttle to the extent that you maintain a lead of a bumper to half car on your competitor. What the faster car is doing is simply trying to land his car within a tighter window of your total package. In other words if you are the slower car and your total package is a tenth, and based upon a tenth of a second is roughly 16 feet at 110 mph, Your faster competitor has a 16 foot window to beat you in, provided his reaction time wasn't over your total package, and you are not on a breakout pass. If both competitors break out, the one who broke out by the least amount wins the race. Fender racing takes a little practice, but in some cases can be very effective in advancing another round.

The Dial-In

Obviously a very important aspect of bracket racing is the Dial-in time that you select. The Dial-in time is the et that you will strive to run as close to, but without going quicker than this time, which in turn would result in a Breakout. A breakout is when you run quicker than your dial-in time, and results in disqualification. If both race cars breakout of their dial-in time, then the racecar that broke out by the least amount wins the race.

What you dial-in for your et is strictly up to you. Typically at most bracket racing events, you will receive between 2-4 trial passes to determine your dial-in time. If you for example ran 13.15, 13.06 and 13.22 with your 3 trial passes. You then obviously see that you have decision to make. Some people make the mistake of dialing in a quicker time than they have run all day... such as a 12.99.... because it looks better to them on their windshield. This is a big mistake. One of the rules I follow when I dial my time..."Never dial a time you cannot run today" Last year we had a fellow racer run low 13's in all of his 3 trial passes. He then proceeded to dial-in 12.69 on his windshield. I questioned him on this, and his reply "3 weeks ago at another racetrack I ran 12.69"..... I'm not kidding or exaggerating the #'s on this. Needless to say, he was easily dispatched off in the 1st round. (Wish I could have raced him in the 1st round)

In the above example of running 13.06, 13.15 and 13.22... the safe dial is a 13.22.....you know you can run this et and it was your last runtime as well. You have to consider all of the other variables before you actually write this # on your windshield, such as weather changes and motor changes. Then based upon this information you then write your #. For example, maybe since your last trial and eliminations, the outside temperature has risen 10 degrees, thus through your experiences with your motor, you have found that your motor runs 2 hundredths slower per 10 degrees of heat, therefore your new dial-in time would be 13.24

As a rule of thumb, I rarely give in dial-in advise at the track. I'd hate to give the wrong opinion to a racer, and then they lose. Thus, I'm going to follow the same advise here on this web page as well, and just finish this portion of this page by listing a couple of my personal dial-in rules.

* Never dial a time you cannot run today.

* Dial soft when you are the faster car... typically I only dial right around 1/2 tenth soft on a good hooking track. But if you are on a slippery track, dial 1-2 tenths soft to accommodate for a spin. But if you hook, be prepared to dump some serious et. (Easier said than done)

* Dial hard when you are the slower car... typically I will be pushing my Vette right through the lights. (Its harder to back-in to your competitor is the reasoning)

* If the track is sloppy, dial soft. Typically I will dial what I think I will run with a spin, plus a 1/2 tenth.

* Know your competitor's dial-in before dialing yourself in, if possible. If you happen to know your competitor and know what they are capable of running and you notice that they are dialing soft by a few tenths and you are the slower car. You may want to dial slightly soft yourself, cut a good light, and get out of the gas yourself at the last possible minute and push them into a breakout.

* Pick a strategy and stay with it. Consistency in all facets is the key to winning bracket race


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